CowGalaxy Litepaper

CowGalaxy Litepaper: three connected games, ten-dimension beta Play XP, the 30M IRT mainnet airdrop, IRT/IRG economy, Sandbox burns and roadmap.

牛宇宙 Litepaper:三款联动游戏、十维度公测游玩 XP、3,000 万 IRT 主网空投、IRT / IRG 经济、沙盒销毁与路线图。

v2.1 · 2026-10-26 · For players

This document answers three questions: what CowGalaxy is, what you do inside it and what you get for it, and how the XP you earn during the open beta turns into real assets on mainnet.

Status tags used below: [Live] available in the current open beta; [Rolling out] rules are final, pages and tracking are being switched on; [Mainnet design] takes effect with the mainnet contracts; final numbers are confirmed by official announcement before distribution.

Website: cowgalaxy.com · Rangeland: ranch.cowgalaxy.com · Trek: trek.cowgalaxy.com · Sandbox: sandbox.cowgalaxy.com · Handbook: cowgalaxy.gitbook.io/cowgalaxy-docs · Forum: bbs.cowgalaxy.com · X: @cowgalaxy2026 · Telegram: t.me/cowgalaxy



1. One-page summary

CowGalaxy is a Web3 game universe powered by $IRT. Interstellar Rangeland is the production game: raise cattle, milk, breed, battle and run planet guilds. Interstellar Trek is the conquest game: take the same cattle aboard a flagship and clear 39 outposts across 5 constellations for ore, parts, blueprints and IRG. Interstellar Sandbox is the construction game: use the same wallet, cattle, planets and items to build, assign workers, refine ore, craft flagship modules and defend guild planets. All three standalone games are playable in the Sepolia public-beta environment, and Trek battles can also be handed to the official AI battle agent CowGalaxy Play, which fights for you from Telegram.

Fact Detail
Open beta 2026-10-01 — 2026-12-31 (92 days), all three games playable on Sepolia, completely free; Sandbox play counts toward the Construction dimension of Play XP
Mainnet 2027 Q2, Arbitrum first; Ethereum mainnet and the cross-chain bridge in Q3 (see roadmap)
Tokens IRT: 1 billion total, fixed supply · IRG: consumable game currency, issued by demand quota
Tokens during beta No tradable tokens are issued. Testnet TIRT / TIRG / cattle / planets do not migrate to mainnet
What you earn in beta XP. Every real play session, every real player you bring in, every accepted bug report lands on the same XP ledger
What XP is worth At mainnet launch, 30,000,000 IRT (3% of supply) + game items are airdropped by XP share, capped at 0.3% per address
The one rule that matters XP only counts real behaviour. Scripts, alt accounts and same-network farming are removed as a whole cluster

2. Lore: the herd that split

Before the ranches, there was the split.

Cattle civilisation began in Taurus. When the first ships left the home star, the herds parted ways over one question: what is a planet for?

The Galactic Empire said: a planet is a home. Build it, tax it, defend it, pass it on. Order, walls, a Guardian at the gate.

The Explorer Alliance said: a planet is a waypoint. Light the constellation, take what the outpost drops, jump again. Routes, not borders.

Neither side was wrong, so neither side won. What remains is the map you play on:

Planet Origin In the game
Home planet The Empire's old seats, where tax rights live Population 10,000, 20% tax, can host 100 Federation planets, can enter Guild Battle
Federation planet Founded under a Home; part of the tithe flows upward Population 1,000, minted on approval by the Home leader
Frontier planet New ground, handed out at events Population 5,000, 10% tax, upgradeable to Home for about $500 in IRT

Interstellar Rangeland is the Empire's half of the story: ranches, taxes, weekly guild battles. Interstellar Trek is the Alliance's half: the star map, the jump, the loot. It is now in open beta alongside the ranch. Interstellar Sandbox is where the two meet: conquered coordinates and the planets you hold become buildable land. Its first-phase loop (S1–S4) is live on Sepolia, and the S5 operations phase (planet map, mail, construction boosters) keeps shipping.

Same cattle, same token, two beliefs. These 92 days of open beta are the universe's "Pioneer Era" — every rancher present now is written into the Star Chronicle. That chronicle is XP.


3. One set of assets, three games

CowGalaxy is not three separate economies. One wallet, one herd, one IRT and one XP ledger power three standalone games — Rangeland produces, Trek conquers, Sandbox builds. What one game produces is what another game consumes.

3.1 The three games at a glance

Interstellar Rangeland Interstellar Trek Interstellar Sandbox
Status [Live] open beta [Live] open beta; battles can be delegated to the AI agent [Live] Sepolia public beta (S1–S4 complete, S5 in operation)
What you do Produce: raise, milk, fight, guild battles Conquer: push the star map, clear outposts, light up constellations Build: choose land, construct, assign cattle, refine, craft, defend
Spend IRG on items; IRT on breeding / star-up / slots / tech IRG on fuel and flagship upgrades (plus burned ship parts) IRG, Timber, ore, Alloy, parts, blueprints and lower-tier modules — all burned on-chain; construction boosters are bought with IRT and burned too
Earn IRT, IRG, cattle, mystery boxes IRG, ore, sector fragments, ship parts, blueprints Barn hashpower share, Timber, Alloy, flagship modules, Coordinate NFT land and IRG from ore recycling
Role of planets Guild container, taxation — Land

3.2 One set of assets, three uses

Asset Interstellar Rangeland Interstellar Trek Interstellar Sandbox
Cattle Raise, milk, fight, breed Crew: any living adult cow on-chain fights with its ranch attack, defense and HP Workers: staff the Lumber Mill or a garrison; one cow holds one Sandbox job and is never locked out of the ranch or Trek
Planets Guild container and tax rights — Home / Federation planets are guild land, with a 12×12 personal plot per member, each occupying one cell on the planet map
IRG Hay and other items, breeding Fuel, flagship upgrades Building, upgrades, refining, module crafting; ore can be recycled back into IRG
IRT Breeding, star-up, slots, tech — Construction boosters (100 IRT each, burned on purchase and on use)
ERC-1155 items Hay, EXP cards, STR batteries, HP potions Drops ore, parts and blueprints Consumes ore, parts and blueprints; produces Timber, Alloy and flagship modules
Play XP The first 8 dimensions (Milk, Arena …) Expedition dimension Construction dimension

3.3 How assets flow between the games

From Output Goes to
Interstellar Rangeland Living adult cattle Crew for Trek battles; workers for Sandbox lumber and garrisons
Interstellar Rangeland Home / Federation planets Guild planet land in Sandbox
Interstellar Trek Ore, parts, blueprints Refined into Alloy or recycled into IRG at the Refinery (≤ 2,000 per address per day); Shipyard flagship modules
Interstellar Trek A lit constellation Mint a Coordinate NFT that opens a private 12×12 plot in Sandbox
Interstellar Sandbox Flagship modules Take effect on your Trek flagship while held in the wallet
Interstellar Sandbox Barn level +2% to +10% Milk Factory hashpower for every planet member (share redistribution, zero issuance)

Whichever game you start with, the cattle, items and XP you build up are never trapped inside that one game.


4. How the three games play

All three games use the same wallet login, are free throughout the open beta and run on the Sepolia testnet.

4.1 Interstellar Rangeland

Play at ranch.cowgalaxy.com · Status [Live] open beta · What you do Produce: raise, milk, fight, guild battles

Seven steps to start

  1. Connect wallet → sign (no gas)
  2. On the portal, "Claim Beta Assets" → Starter Pack (once per wallet, delivered in three transactions): Home planet card ×1, Genesis cattle ×1, adult bull and cow ×1 each, calf ×1, cattle mystery box ×1, hay ×10 per tier, EXP cards / STR batteries ×3 per tier, HP potions ×1 per tier, TIRT 2,000, TIRG 20,000
  3. Enter the game and bind a planet (or found your own guild with the Home card)
  4. Put cattle in the CowShed and feed hay; a calf matures at 30,000 growth, two days at the fastest
  5. Cows → stake in the Milk Factory to mine IRT; bulls → card battles in the Arena for IRG / IRT
  6. Breed for mystery boxes, star up, research the tech tree, expand slots
  7. Weekly Guild Battle, claim tax benefits; swap cattle on the NFT marketplace

Every 24 hours you can also claim the Daily Pack (hay ×10 per tier, STR batteries ×2 per tier, TIRG 2,000) — consumables only, no NFTs or TIRT; requires "entered the game + completed at least one quest".

The life of a cow

Genesis cattle Normal cattle
Lifespan Eternal 35 days × Life ÷ 10000 ≈ 14–28 days, burned on expiry
Effective stats 100% By star: 0★ 25% / 1★ 40% / 2★ 60% / 3★ 80%
Breeding 5 times + Breed Cards Up to 5 times
Trading Free transfer and trade Only calves can be listed; non-transferable once adult
Life extension Not needed HP potions up to +10 days total; star-up resets lifespan

Normal cattle die — that is not a bug, it is the largest sink in the economy: restocking requires breeding, and breeding burns IRT + IRG.

Ranch Milk, Arena, Breeding, Raising, Research, Guild, Quests and Trading are the first 8 Play XP dimensions (see section 5.3).

4.2 Interstellar Trek

Play at trek.cowgalaxy.com · Status [Live] open beta · What you do Conquer: push the star map, clear outposts, light up constellations

Log in to trek.cowgalaxy.com with the same wallet you use on the ranch; no new cows needed. Any living adult cow on-chain can fight, with the attack, defense and HP it has on the ranch.

  1. Pick an outpost: the star map is one draggable, zoomable galaxy map — Taurus → Aries → Scorpius → Orion → Draco, 39 outposts across 5 constellations, unlocked one by one along the route (at least 1 star on the previous one)
  2. Launch: each sortie costs fuel (12 – 28 per constellation, double for bosses); fuel regenerates 1 point every 14.4 minutes (about 100 / day) and can be bought with IRG (50 fuel = 1,000 IRG, up to 1,000 per day). Fuel is not refunded on a loss
  3. Fight: the same turn-based card combat as the Arena, with a squad of 1 – 3 cows under your control, each with its own spirit and hand; alien monsters bring 15 exclusive skill cards
  4. Three stars: win ★, win within the turn limit ★ (6 normal / 9 boss), no cow lost ★; more stars raise the ore and IRG drop cap (×1.6 at 3 stars)
  5. Loot: every win drops ore and IRG, with chances of sector fragments, ship parts and blueprints; fragments arrive instantly, the rest is claimed from the Reward Center with one on-chain transaction
  6. Light up a constellation: beat its boss with at least 1 star and collect its fragments (20 / 18 / 16 / 14 / 12) to light it up and open the next one
  7. Upgrade the flagship: Lv2 = 10 parts + 5,000 IRG, Lv3 = 30 parts + 20,000 IRG; squad size 1 → 2 → 3, fuel cap 100 → 130 → 160
  8. Summon the AI: in the portal profile page "Agent Authorization", bind your Telegram and create an agent key that can only fight; then open the official bot CowGalaxy Play (@CowGalaxyPlayBot), pick an outpost and a squad, and the AI plays each turn for you, streaming the battle as images and sending a report with drops at the end. Fuel cost, stars and drops are exactly the same as fighting yourself; the agent cannot claim rewards, handle mail, upgrade the flagship or send any on-chain transaction. Keys can carry a daily run limit, can be revoked at any time, and can also be given to your own third-party agent

The avatar at the top left opens your Trek Profile (flagship and modules, total-star ranking, sorties / wins / bosses and lifetime drops); the envelope in the HUD is your mailbox — fuel and fragments from operations mail land directly, while ore / parts / blueprints / IRG go to the Reward Center for a single claim. Trek ore, parts and blueprints are ERC-1155 items on Cattle1155 (ids 110–134) that can be transferred, traded or used now in Interstellar Sandbox. Sector fragments are tracked in game. Trek battle wins and first outpost clears count toward the Expedition dimension of play XP (see section 5.3); wins fought by the AI agent count the same way.

4.3 Interstellar Sandbox

Play at sandbox.cowgalaxy.com · Status [Live] Sepolia public beta (S1–S4 complete, S5 in operation) · What you do Build: choose land, construct, assign cattle, refine, craft, defend

Enter sandbox.cowgalaxy.com with the same wallet. It is a standalone game with two kinds of land:

  1. Guild planet land: Home and Federation planets have a public Starport, Barn and Defense Tower, plus one 12×12 personal plot per member. The "Planet" button opens the planet map: the central 3×3 is the public zone, every plot occupies one cell, and you can drag, zoom, jump to coordinates and visit other members' plots (read-only). Public buildings are upgraded by member donations; leaving the planet freezes your plot (it thaws automatically when you rejoin the same planet; after 30 days frozen it is soft-recycled, buildings kept); Frontier planets are not open for construction in phase one
  2. Coordinate NFT land: lighting a Trek constellation lets you mint one transferable coordinate for that constellation and opens a private 12×12 plot — one per constellation per address, up to five. Coordinate land can be moved to any empty cell within ±100 on the planet map (free and without cooldown for now; the reserved 100 IRT move fee is not yet enabled). Taurus gives +20% lumber, Aries +20% refining speed, Scorpius +10% Alloy, Orion −20% Shipyard time and Draco doubles invasion rewards
  3. Six buildings: Starport, Barn and Defense Tower are public; Lumber Mill, Refinery and Shipyard are personal. Owned, living adult cattle work at the Lumber Mill or garrison the Tower (Tower Lv1–5 lets each member garrison 1 / 1 / 2 / 2 / 3 cattle); one cow can hold only one Sandbox job, but it is not locked out of Rangeland or Trek. Personal buildings under construction can use construction boosters (each cuts 30 minutes, 100 IRT each, burned on purchase and on use; public buildings cannot be boosted)
  4. Cross-game output: Barn Lv1–5 gives every planet member +2% to +10% Milk Factory hashpower. The daily milk pool is fixed, so this redistributes shares with zero issuance. The Shipyard turns matching Trek parts + Alloy (+ a blueprint at tier III) into five tiered flagship modules that take effect in Trek while held in the wallet. The Refinery can also recycle ore into IRG (Iron 1 → 4, Crystal 1 → 12, Core 1 → 32, ≤ 2,000 per address per day)
  5. Invasions: guild planets are attacked every day at the fixed hours 12:00 and 20:00 (UTC+8); operations can temporarily add extra on-the-hour waves (expect some during the beta). Defense = Tower base defense + Σ garrisoned cattle (attack + defense) ÷ 100; holding the line pays each garrisoned member 5–20 Alloy. Planets with neither a Barn nor Tower have newcomer protection; coordinate land is never attacked. A loss removes 30% of unclaimed Timber; three consecutive losses impose 12 hours of martial law and −20% lumber output
  6. Economic rule: every IRG and material cost for construction, upgrades, refining and module crafting — and the IRT for construction boosters — is burned on-chain. Timber (140) is the only new material and ore recycling is the only new IRG faucet (daily cap, same budget as Trek drops); Alloy (141) and modules (150–164) transform existing inputs. Timber, Alloy, construction boosters (142), modules and Coordinate NFTs are tradable

All output lands in the Reward Center first (one-click claim merges it into a single wallet transaction) and is then minted to your wallet; the envelope in the HUD is your mailbox and the top-left avatar is your Sandbox Profile. Building, refining, crafting modules, repelling invasions and collecting in Sandbox count toward the tenth Play XP dimension, Construction, capped at 10 XP a day (see section 5.3). Blueprint Workshop / UGC, Starport population and tax caps, and deep-space jumps belong to S6+ and are not part of the live first phase.


5. XP: the single ledger of beta contribution

5.1 Design principles

  • One ledger. Playing, inviting, finding bugs or helping in the community all land on the same XP number; leaderboards and the airdrop both read it.
  • Real only. Every XP entry maps to a verifiable on-chain event or server record; the history is visible on the page.
  • Breadth × consistency beats cramming. Over 92 days, touching every mechanic and showing up every week is worth far more than grinding one thing in the last week.
  • One real player brought in ≈ two days of serious play. Invites are valuable, but "invite only, never play" will not crush "play only, never invite".
  • Rules first, no surprise changes. Published values are a promise; adjustments only apply going forward, never retroactively.

5.2 Five sources of XP

Source Status In one line Rough scale (whole beta)
Play XP [Rolling out] Raising, milking, fighting, breeding, guild, trading, Trek expeditions, Sandbox construction — 10 dimensions, daily caps 80 serious days ≈ 3,000–6,000
Invite XP [Live] Bring real players; paid in stages as the friend progresses, plus milestones 6 valid friends ≈ 1,200; 50 ≈ 14,700
Social XP [Live] Follow the official X, join Telegram / Discord and stay (Discord opens later; complete X and Telegram first) 300 for all three
Feedback XP [Rolling out] Accepted reports in the forum "Bugs & Issues" category One critical bug 400
Community XP [Rolling out] Guides, videos, translations, helping newcomers; assessed monthly ≤ 500 per month

Each is explained below.

5.3 Play XP [Rolling out]

Ten dimensions per day, each capped at 10 XP, so at most 100 XP a day. Only real gameplay counts; claiming the Daily Pack earns no XP. The first eight dimensions come from Interstellar Rangeland; Expedition comes from Interstellar Trek; Construction comes from Interstellar Sandbox.

Dimension Action that counts Per action Daily cap
Milk Claim milk income at the Milk Factory 5 10 (2 claims)
Arena Arena wins (PVE / Match / Ladder) 1 10 (10 wins)
Breeding Successful breeding at the Breeding Institute 5 10 (2 breeds)
Raising Feeding 1 each; raising a calf to adult +5 1 / 5 10
Research Tech upgrade, star-up or slot expansion (any) 10 10
Guild Paying planet tax (automatic when claiming taxable income), Guild Battle participation 10 10
Quests Completing in-game quests 2 10 (5 quests)
Trading NFT marketplace deal (buy or sell) 10 10
Expedition Interstellar Trek battle win 2 each; first clear of an outpost +5 2 / 5 10
Construction Interstellar Sandbox build / upgrade / donation 5; refining order 2; Shipyard module 5; repelled invasion 5; Lumber Mill collection 1 1–5 10

Active day: a day with ≥ 20 Play XP.

Consistency factor: at final settlement your total Play XP is multiplied by √(active days ÷ 92):

Active days 10 23 46 69 92
Factor 0.33 0.50 0.71 0.87 1.00

The same 3,000 Play XP settles at 2,130 if earned over 46 days and at 3,000 if earned over 92. The page shows the raw value; the factor is applied once after the beta ends.

Breadth penalty: if a single dimension makes up more than 70% of your Play XP (e.g. nothing but Arena), Play XP settles at × 0.5. Touching every mechanic is, by design, the most profitable way to play.

5.4 Invite XP [Live]

Every address has a 12-character invite code and a personal link (generated the first time you open "Invite & Earn"; never changes).

Event Who earns XP
Friend binds your code Invitee +30
Friend bound you Inviter +20
Friend enters the game Inviter +50
Friend completes their first Rangeland quest or wins their first Trek battle (= valid invite) Inviter +100
Valid invites reach 5 / 10 / 25 / 50 / 100 Inviter +200 / +500 / +1,500 / +4,000 / +10,000

One fully converted friend = 170 XP, milestones on top. If a friend never enters the game or never completes a quest, you only receive the first two stages; XP lands only when the friend actually plays.

Rules: each address can bind one inviter, permanently; you cannot use your own code or bind back the person who invited you; there is no invite cap. "Entered the game" and "valid invite" only look at Rangeland and Trek; entering Sandbox does not count yet.

5.5 Social XP [Live]

On "Invite & Earn", link your X / Telegram / Discord account, follow the official X and join the official group / server. Most of the value is in staying:

Tier Trigger XP / platform
Joined Confirmed following / in group after linking +20
Kept 7 days Still there on re-check 7 days after first confirmation +30
Kept 30 days Still there on re-check at 30 days +50
Left — clawback Unfollowed / left on re-check − (everything paid for that platform), task closed permanently

All three platforms = 300 XP. One social account per platform per wallet, one wallet per social account; very new accounts, empty shells and same-network bulk linking are accepted but earn no XP. A full re-check runs before the mainnet airdrop snapshot; anyone no longer there is removed. A clawback only touches your own XP on that platform, never your inviter's.

5.6 Feedback XP [Rolling out]

Post in the forum category "Bugs & Issues" (visible only to you and admins, so nobody can exploit a bug from the thread). Accepted reports earn XP by severity; for duplicate reports the first valid one counts:

Severity Examples XP
Minor Typos, UI misalignment, inaccurate hints 50
Normal Feature broken but workable around, wrong numbers displayed 150
Critical Asset loss / double payout, failed on-chain interaction, exploitable vulnerability 400
Valuable gameplay / balance suggestion Accepted into the release plan 50

Include: which screen, how to reproduce, your wallet address (never your private key).

5.7 Community XP [Rolling out]

Assessed monthly by the team, 0–500 XP per month: guides and tutorial videos, translations, consistently answering newcomers in the forum / groups, organising community events. Results and reasons are posted on the forum.

5.8 XP levels: your title in the Star Chronicle [Live]

Levels are just a scale on top of XP — a milestone to aim for and a title to show off. Levels do not enter the airdrop calculation; only the XP number does.

Level Title XP threshold Roughly means
Lv1 Calf 0 Just got a code
Lv2 Rancher 300 First real player brought in, or a serious week of play
Lv3 Herder 1,200 6 valid friends, or a month of steady play
Lv4 Ranch Boss 3,000 Small community lead, or a core player present for the whole beta
Lv5 Star Pioneer 8,000 Active promoter
Lv6 Galaxy Legend 20,000 KOL
Lv7 Cosmic Overlord 50,000 Top KOL, expected in single digits

The leaderboard shows the Top 50 (ties go to whoever got there first), refreshed about once an hour.

5.9 Three players, three XP accounts

Profile What they did XP breakdown Settled XP
Pure player 80 active days, 50 Play XP a day across all 10 dimensions; follows all three platforms 4,000 × 0.93 + 300 ≈ 4,030
Player + small community Same, plus 6 valid friends (5-friend milestone) 4,030 + 6 × 170 + 200 ≈ 5,250
KOL 30 active days at 30 XP a day; 50 valid friends 900 × 0.57 + 50 × 170 + 6,200 + 300 ≈ 15,510

The KOL ends higher, but the pure player is nowhere near a rounding error — that is deliberate.

5.10 Farm level, Contribution, ladder points — none of them are XP

The game has several kinds of "score". Keep them apart from XP:

Name What it is Where Relation to XP
Farm EXP / Ranch Level (Lv1–6) On-chain EXP from slots, breeding, raising and consumables; raises milk and battle multipliers, unlocks tech Profile In-game progression, not XP — but those actions do earn XP
Contribution Total tax you have paid to your guild Guild member list Sets benefit share and Guild Battle loot tier, not XP
Ladder / Guild Battle points Seasonal ranking in Arena ladders and Guild Battle Leaderboards Seasonal rewards, not XP
Guild EXP (Lv1–10) Guild growth Guild panel Not XP
XP Beta contribution ledger, mainnet airdrop weight Portal "Invite & Earn" page / profile Sections 5 and 6

6. How XP becomes the airdrop

6.1 The airdrop pool [Mainnet design]

Item Terms
Source IRT allocation "Beta airdrop & community" 7% = 70M, of which 30,000,000 IRT (3% of supply) is the beta XP airdrop, plus game item packs
Share your settled XP ÷ settled XP of all eligible addresses × 30,000,000
Per-address cap 0.3% (90,000 IRT); excess flows back and is redistributed pro rata
Unlock 30% at TGE, remainder linear over 6 months
Items Item packs by XP level, delivered to the in-game mailbox with the first mainnet release

6.2 Eligibility [Mainnet design]

All of the following:

  1. ≥ 10 active days yourself (XP from any source still requires you to be a real player)
  2. At least 4 dimensions with Play XP
  3. Not removed by anti-abuse (section 10)

6.3 Timeline

When What
2026-12-31 23:59:59 (UTC+8) Beta ends, XP snapshot; final full re-check of social retention
Snapshot + 7 days Frozen verification: consistency factor, breadth penalty, cluster decay
Verification + 7 days Publication + appeals: eligible list and settled XP posted on the forum, appeals by post
2027 Q1 IGO genesis mystery box pre-sale whitelist opens, ordered by settled XP
Mainnet launch (2027 Q2) Distributed at TGE, claimed on the portal "Airdrop" page; opens on the first working day of the month after the announcement, closes one week later

6.4 A rough calculation

Take the "player + small community" at 5,250 settled XP. If total eligible XP at the end of beta is 20 million, the share = 5,250 ÷ 20,000,000 × 30,000,000 ≈ 7,875 IRT. The bigger the total, the thinner each share — so your opponent is not other players, it is whether you kept showing up.


7. Two-token economy: IRT and IRG

7.1 What each token does

IRT IRG
Role Hard asset, value and governance Consumable game currency
Supply 1 billion, fixed Uncapped, issued by demand quota
How to earn Milk Factory, Arena wins, season rewards, guild benefits, airdrop Quests, PVE win chests, check-in, Interstellar Mining, Trek victory drops, Sandbox ore recycling (≤ 2,000 a day)
How to spend Breeding, star-up, slots, tech, IRT items, guild fees, Federation applications, Sandbox construction boosters Hay, the IRG share of breeding, Trek fuel and flagship upgrades, Sandbox construction / refining / module crafting
Beta name TIRT TIRG

7.2 IRT allocation (1 billion)

Purpose Share Amount Unlock
Play-to-Earn emission pool 38% 380,000,000 Released by the emission envelope year by year, designed to last ≥ 10 years
Beta airdrop & community 7% 70,000,000 Beta airdrop 30M (30% at TGE + 6 months linear); seasons / creators 40M quarterly
Ecosystem & treasury 15% 150,000,000 Multisig, quarterly disclosure
DEX liquidity 8% 80,000,000 Injected at TGE, LP locked 24 months
Team & advisors 15% 150,000,000 12-month cliff + 36 months linear
Investors 10% 100,000,000 6-month cliff + 24 months linear
Strategic partners & marketing 7% 70,000,000 By milestone

7.3 Why it is deflationary

Three groups of mechanics are already live in the beta contracts:

  • Lifespan loop [Live]: normal cattle die within 14–28 days and the NFT is burned; restocking requires breeding, which burns IRT + IRG. Breeding fees, star-up material cattle, slot expansion and IRT item purchases are all burned; items are burned on use.
  • Planet tax [Live]: claiming milk and battle income pays tax — Home 20% / Frontier 10%; 70% goes to the guild treasury for benefits, 30% to the Guild Battle pool.
  • Sandbox sinks [Live on Sepolia]: public donations, personal construction and upgrades, refining and flagship-module crafting burn every accepted IRG and material amount on-chain; construction boosters are bought with IRT and burned again on use — the first channel where IRT entering Sandbox is destroyed. The Barn only redistributes a fixed Milk Factory pool; it does not mint additional rewards, and IRG from ore recycling is capped daily and shares the Trek drop budget.

Four mechanics that take effect with mainnet [Mainnet design]:

Mechanic Rule
Emission envelope Daily P2E emission = base envelope + 40% × 7-day burn, capped at 2×; year-1 base 90,000 IRT / day, × 0.75 every year. No burn, no extra emission; more burn, more emission — but always less than what was burned
Three-way tax split Tax rate moves to 10–15%, split 50% guild benefits / 20% Guild Battle pool / 30% protocol burn
One-way forge IRG shortfalls can only be filled by burning IRT to mint IRG (1 : 100, irreversible) — every IRG deficit becomes an IRT burn
Buyback & burn ≥ 50% of USDT revenue from IGO, Cattle Mart, skins and marketplace fees buys back and burns IRT monthly by TWAP; addresses and transactions are published

On mainnet every item and cost is indexed to "S", the standard daily income of one cow: what one day of milk can buy stays the same at any token price. Beta numbers exist to calibrate this model, so they may change at any time; the current announcement prevails.


8. Core NFT assets

Asset Standard Notes
Cattle ERC-721 Genesis / normal, bull / cow, 0–3 stars; the carrier for raising, milking, fighting and breeding
Planets ERC-721 Home / Federation / Frontier; carries leadership and tax rights; only 100 Home planets on mainnet
Mystery boxes ERC-721 Cattle box (guaranteed from breeding: 90% calf / 9.99% shards / 0.01% Genesis), IGO genesis box, skin box, N–UR chests
Items ERC-1155 Hay, EXP cards, STR batteries, HP potions, rename cards, pass cards and more
Trek items ERC-1155 Dropped in Interstellar Trek: ore (110 – 112), blueprints (120 – 124), ship parts (130 – 134, burned when upgrading the flagship)
Sandbox items ERC-1155 Timber (140), Alloy (141), Construction Booster (142), and tier I–III Engine / Armor / Cabin / Navigation / Weapon Rack flagship modules (150–164)
Star Coordinates ERC-721 Transferable constellation coordinates minted after lighting that constellation in Trek (one per constellation per address); each opens one private 12×12 Sandbox plot and can be viewed and transferred from the portal wallet
Skins / Badges ERC-721 Skins change the battle look and add stats; badges mounted in the Milk Factory raise hashpower
Avatars / Vouchers ERC-721 Avatars issued automatically at birth / adulthood; vouchers redeemed at the portal Voucher Center

All odds are published; there are no hidden tables. Marketplace fee 2%; adult normal cattle cannot be listed.


9. Roadmap

Ordering logic: the shared cattle and assets come first; the three games now validate one connected economy before mainnet; S6+ follows the proven first-phase Sandbox loop.

When Milestones Why here
2026 Q4 Website 2.0 · Contracts on Sepolia · Interstellar Rangeland open beta relaunch · Interstellar Trek and Interstellar Sandbox public beta · AI battle agent CowGalaxy Play (Telegram) launched · Sandbox planet map / mail / construction boosters · Community relaunch (X / Discord / Telegram) · Guild Advancement Program The same cattle now produce in Rangeland, conquer in Trek and build in Sandbox, validating the complete cross-game loop before mainnet; the agent proves the "authorized restricted session" model in Trek first, with Rangeland / Sandbox to follow the same pattern
2027 Q1 Beta ends, XP settlement and airdrop list published · Mainnet contract upgrades and security audit · IGO genesis mystery box pre-sale (whitelist priority to top-XP players) IGO before mainnet: it mints the first Genesis cattle and puts the first USDT into the buyback pool. Top-XP players get the whitelist — a second reward for beta contribution beyond the airdrop
2027 Q2 TGE and beta XP airdrop · Mainnet launch, Arbitrum first · Everything from the beta opens on mainnet (NFT marketplace, Guild Battle and Federation planets, Voucher Center, friends and planet social) · IRT / IRG mining and staking · IGO public sale Airdrop on the same day as TGE honours "distributed at mainnet launch"; L2 first keeps gas from being a barrier for newcomers; features already proven in beta are not split into milestones
2027 Q3 Contracts on Ethereum mainnet + Ethereum ⇄ Arbitrum bridge · Second community and season airdrop · Online tournaments · More gaming guilds and Web3 partnerships · Evaluate Sandbox S6+ (Blueprint Workshop / UGC, population and tax caps, deep-space jumps) L1 and the bridge ship together so assets never split into two islands; Sandbox S6+ is scoped only after S1–S4 public-beta data validates the first-phase loop

10. Anti-abuse and fairness

XP is only worth something if every point is a real person really playing, so anti-abuse rules are written into the ledger from day one:

Measure Rule
Same-network farming Invitee shares a network the inviter used within 30 days, or the network already has 3 scoring binds within 30 days → relationship is recorded, neither side earns XP (page shows "not scored")
Bulk alts ≤ 3 addresses per network per 24 hours; airdrop share of a cluster decays by 1 ÷ cluster size
Social shells X < 30 days old, Discord < 14 days, low followers and never posted: linked but no XP
Single-track grinding Play XP capped per dimension per day; one dimension > 70% settles at × 0.5
Cramming Consistency factor √(active days ÷ 92)
Claim and leave Social XP fully clawed back and task closed; full re-check before snapshot
Scripts / bots Bot matches do not count as valid wins; addresses running scripts are removed as a whole cluster and published
Official AI agent CowGalaxy Play is a restricted session you authorize with a wallet signature that can only fight: it burns your own fuel and settles exactly like playing yourself, so it is not a script; keys can carry a daily limit and be revoked at any time. Unauthorized automation is still treated as a script
Appeals List published for 7 days; appeal by forum post; the team replies to each

11. FAQ

11.1 Beta and assets

Can I make real money during the beta? No. Testnet TIRT / TIRG have no value and do not migrate. What you earn in beta is XP; IRT is distributed by XP at mainnet launch.

Will the beta be reset? To calibrate the economy, numbers may be tuned and some testnet data reset; the XP ledger is never wiped by that.

11.2 XP and the airdrop

I just want to play, not recruit. Will my XP be low? No. A pure player who plays the whole beta seriously ends around 4,000 XP — the equivalent of 20-plus valid friends. Invites are a bonus, not a gate.

I'm a KOL with little time to play. Can I get the airdrop on invites alone? Invite XP accrues as normal, but eligibility requires ≥ 10 active days and at least 4 dimensions with Play XP — roughly playing once or twice a week and touching the main mechanics.

My invitee doesn't play. Do I lose anything? No. You simply don't receive the last two stages (+50 / +100); what has landed is never deducted.

Why can Social XP be clawed back? Following / joining is meant to keep you in the community. Claim-and-leave claws back everything on that platform and closes the task permanently; it only affects you, not your inviter.

If I hit Farm Level 6 or top the ladder, will my XP be huge? Those are in-game progression and seasonal rewards, not XP directly. But every slot expansion, breed and win you do along the way earns Play XP under 5.3.

When does the airdrop arrive? Snapshot at beta end → 7 days verification → 7 days publication and appeals → distributed at mainnet TGE (30% immediately, remainder linear over 6 months), claimed on the portal "Airdrop" page.

Where can I see my XP history? Portal "Open Beta → Invite & Earn" (invite and social entries are live; play, feedback and community entries appear as tracking is switched on).

11.3 The three games

Do I need new cows for Interstellar Trek? No. Log in to trek.cowgalaxy.com with the same wallet and any living adult cow can fight; fuel regenerates about 100 a day and can be topped up with IRG. See section 4.2; Trek wins and first clears count toward the Expedition dimension of play XP.

Can an AI fight Interstellar Trek for me? Does it count toward my XP? Yes. Bind your Telegram and create an agent key in the portal profile page "Agent Authorization", then open the official bot CowGalaxy Play and "Summon the AI"; it fights with your cattle and your fuel and streams the battle to Telegram. Stars, drops and Expedition XP are exactly the same as fighting yourself; it can only fight — claims, mail, flagship upgrades and every on-chain action still need your wallet signature, and the key can be revoked at any time.

What can I do in Interstellar Sandbox, and does it earn XP? Use the same wallet at sandbox.cowgalaxy.com to build on guild or Coordinate NFT land, assign cattle, refine or recycle Trek ore, craft flagship modules and defend guild planets; the "Planet" map shows the whole guild's land and lets you visit other members' plots. Building, refining, crafting modules, repelling invasions and collecting in Sandbox count toward the tenth Play XP dimension, Construction, capped at 10 XP a day.

Do construction boosters cost money? Yes. Construction boosters (item 142) are bought in the Sandbox "Speed up construction" dialog at the live on-chain price (currently 100 IRT each, IRT burned on mint); each one cuts the remaining build time of a personal building by 30 minutes and is burned again on use; public buildings cannot be boosted. They can also arrive as mail attachments and can be traded on the market. The beta uses TIRT, so no real money is involved.


12. Disclaimer and changes

  • This is a player-facing explainer, not investment advice. IRT / IRG are in-game utility tokens; price is set by the market.
  • Content tagged [Mainnet design] takes effect with the mainnet contracts and is confirmed by official announcement before distribution; published XP values are never adjusted retroactively — any change applies only to behaviour after the announcement.
  • Beta numbers may be tuned or reset at any time; the current announcement prevails.
  • Keep your private keys safe for all on-chain actions; the team will never ask for a seed phrase or private key.
Version Date Changes
v1.0 2026-10-12 First release: lore, three games, five XP sources and settlement rules, airdrop terms, two-token economy, roadmap
v1.1 2026-10-23 Interstellar Trek in open beta alongside the ranch: new section 3.1, updated three-game comparison, IRG uses, Trek items, roadmap and FAQ
v1.2 2026-10-24 Interstellar Sandbox S1–S4 live on Sepolia: new section 3.2, land / buildings / invasions / burns / flagship modules, updated assets, roadmap and unchanged nine-dimension XP scope
v1.3 2026-10-24 Interstellar Sandbox now earns Play XP: new tenth dimension Construction (build / refine / craft / repel invasions / collect), daily maximum raised from 90 to 100 XP; sections 1, 3.2, 5.3 and FAQ updated
v2.0 2026-10-24 Restructure: new chapter 3 "One set of assets, three games" (comparison, shared assets, cross-game flow); the three games side by side in chapter 4; "none of them are XP" moved to section 5.10; FAQ grouped by topic; outdated dates and mainnet status corrected in illustrations. Rules and numbers unchanged
v2.1 2026-10-26 Synced with the live implementation: added the AI battle agent CowGalaxy Play (sections 1, 4.2, 9, 10, 11); Sandbox personal plots and coordinate land are now 12×12, with the planet map and coordinate moves, plot freezing and recycling, construction boosters (IRT), ore recycling into IRG, garrison slots, invasion wave rules (two fixed waves plus temporary extra waves), one-click Reward Center claims, mailbox and Sandbox Profile; Trek gained the galaxy map, Trek Profile and mailbox; added Starter / Daily Pack details, IRT / IRG uses, Sandbox item 142 and Coordinate NFT rules. XP values, airdrop terms and tokenomics unchanged

CowGalaxy · May your ranch prosper.